He has the same starting health as the Air Raider at 200, and the same armor growth at 0.64 HP per armor pickup. The Ranger, like the Wing Diver, has two slots for equipping weapons. He has also lost the ability to equip the same weapon to both his weapon slots: the ability to equip multiple instances of the same weapon is now exclusive to the Fencer class. The ability to restore health to allies is no longer specific to the Ranger: instead, all classes possess a weak ability to do so, but the Ranger is able to augment this with some of his equipment items to improve the amount of health restored to his comrades. He also gains the ability to sprint, which increases his speed at the cost of preventing most actions and having a short recovery animation at the end of the run. He has experienced significantly greater changes, however: he now has a third slot for for "equipment" items that give him various ability buffs, or for equipping vehicles like an Air Raider, using the same Reload Credit system. The EDF 5 Ranger class incorporates changes made for the Infantry class in Earth Defense Force 2: Invaders From Planet Space, specifically the moving of C Bombs and Impulse mines back to him. He is a good general-purpose character with no specific weaknesses, and is very flexible with suitable weapons for just about any situation. The Ranger is the class selected by default and includes text encouraging new players to try him out while they are learning the ropes. They are the most common type of NPC encountered. Rangers form the core of the EDF ground forces and are highly trained frontline infantry able to use a variety of weapons and respond to many situations, admittedly usually by dying a lot.
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